Summoners war first attack crit damage. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. Summoners war first attack crit damage

 
 + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 timesSummoners war first attack crit damage  Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns

Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. Honkai: Star Rail Asta Build Guide. Lv. You start off with an added 50% and given Crit Damage multiplies your base attack damage even. Damage Resistance Accuracy; 100: 15%:. 3 Harmful Effect Rate +10% + Lv. 5 Harmful Effect Rate +20% + Lv. YDCB recently posted a "how to build a defense" video and his most important tips where: 1 - Have a Lushen counter: A fire tanky unit that can damage him or something that prevents critical hits are good examples. + Recovery +15%. Attacks the enemy quickly and strongly. You can get critR from leader skill/awaken bonus/substat. (Reusable in 3 turns). Damage increases accordingly to your Attack Speed. 4 Damage +10% + Lv. The optimizer will include these stats into its calculations and suggest the most suitable builds. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. I also did some tests and checked that skillups were not included . Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. dmg. 3 cases. • 8 yr. Claire Skills. Multiplier: 3. They're the only ones that have attacks in slot 4. ) Total damage will be : 875 then if you manage to land a critical hit that's additional 50% damage which total output damage = 1,312. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. [Automatic Effect] Damage +5%. (Reusable in 5 turns). Homunculus Wind is a monster released in the Summoners War 3. Reddit Post:. This skill has a 70% chance to activate the Swo + Lv. 4 Harmful Effect Rate +5%. Damage Resistance Accuracy; 90: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. Icaru provides a team up skill that allows the team to gang up on an enemy. So if the highest dmg one moves first, he'll be buffed for the next teamups. (Reusable in 5 turns) + Lv. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. Homunculus Skills. fandom. + Attack Bar Recovery +10% + Attack Bar Recovery +10%Summoners War: Sky Arena Wiki Monsters Element. 2 Damage +5% +. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Divide ur results for the first lushen by 1. Increase the Critical Rate of ally monsters by 24%. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Stat Priority : Atk%, Spd, Crit Dmg%, Crit Rate% Base stats. Thus you have to lower either one, take crit damage for example, leaving it at the base 50%. 5 Cooltime Turn -1 + Lv. dmg. (Reusable in 4 turns) + Lv. Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. Add Randy to your monsters! Randy (Fire Bounty Hunter) is a good attack monster in Summoners War. 5 Harmful Effect Rate +20% + Lv. 2 Damage +10% + Lv. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. 2 Damage +10% + Lv. Bomb damage is calculated at time of placement, by the monster that placed the bomb. (Reusable in 5 turns) + Lv. People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. (Reusable in 3 turns). The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. 3 Damage +10% + Lv. (Reusable in 6 turn (s)) How to get: Mystical. The skill modifier is unknown but you can guess it going. He has a first skill like other Inugami but he's better since he is dark element, because his attack doesn't glance and so he is more like to apply the defense break debuff. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. She buffs def & attack, she slows enemies (& stun as well if equipped with despair runes set), she applies glancing hit. Leader Skill. Some abilities however scale directly off Defense or HP without an Attack Ratio. 2k hp for all those stats is worth it. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. S2 accuracy is helpful! Since it's also two buffs, +10% Critical Rate. Stat Priority : SPD; EFF%; CRIT DMG%; ATK%; CRIT Rate% Base stats. Orochi throws six ninja stars. 3 Damage +10% + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters; Light Monsters; Monsters Grade . Expose Weakness. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. This is not a problem to reach since his second skill gives 30% crit chance extra. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). Increase the Attack Power of ally monsters in Guild Content by 44%. Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. The provoke effect is guaranteed if the attack lands as a Critical Hit. 5 Damage +10% + Lv. In our opinion, Dark Harg, also known as Kroa, is the best Harg for a majority of Summoners War Chronicles players. Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. Fire Monsters; Water Monsters; Wind Monsters. Increases the critical rate for 2 turns and counterattacks when attacked. The damage is proportionate to the enemy's MAX HP. + Lv. + Lv. 5 Harmful Effect Rate +15% + Lv. 2 Damage +5% + Lv. . The damage ratio could be like Enemy HP*. ) and let the 2/4/6's fall as they will _^. Consumes 10% of your HP. pose and increases the Attack Bar by 50% when you defeat an enemy while in the pose. Arena Offense. You can repeat the same process again with Purple Hero Runes. Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. End Game. However, this does not take into. The damage is inversely proportional to the number of targets hit. End Game. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target. 9 sets of Determination runes. 4 Damage +10% + Lv. Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. e 75 damage consistently vs 50 damage one turn then no. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. Attacks the enemy to stun for 1 turn with a 30% chance. 4 Damage +10% + Lv. Cogma Skills. That's 1. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. This implies that she is great to use against Dungeon Bosses . Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. It's not worth deruning those really good monsters though to make a crit damage Triana. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. 5 Cooldown Turn -1Following up from Laika's example, we would simply need to multiply the base damage of his first skill with his critical damage plus 100 to determine the skill's damage after critical damage has taken place. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". Spectra Skills. 3 Damage +10%. damage% on 4th slot. 3 Damage +10% + Lv. Damage Resistance Accuracy; 90: 15%: 50%:. 1. Next, I would go with a slot 2 Will Spd rune with CR, Acc, HP, Atk, Def, and maybe Crit damage. Depends on the monster. CryptoTry to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result. He use his runes as he want man, who know if there is btr set for other mons. Crit Damage Reduction reduces the opponent's CD by X and not the overall damage. With this setup you can situationally use him up. Summoners War: Sky Arena Wiki Monsters Element. Stats. 4 Damage +10%. bomban • 8 yr. Has no cooldown time. Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. 400 damage per card withought attack buff on your Lushen to be able to oneshot the trashwaves (while having 100% CR!). Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Before nerf he hit for around 100k s3 After his buff, 140k After his nerf 120k. Natalie Skills. 26= 1582. 3 Damage +5% + Lv. 5 Harmful Effect Rate +15% + Lv. (Reusable in 5 turns). Rage. Build him with Despair runes to make him effective and counter those violent procs, they proc and you stun them. Rip no crit damage, you can sell those runes. Arena Defense. 6 Cooltime Turn -1 Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. 5 Cooltime Turn -1The value was around +/-2. Has no cooldown time. Then, make skill 4 into something. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. (Reusable in 4 turns) + Lv. 5 (ignoring defense) The best substats are damage dealt on water, first attack crit damage, and cdmg as good. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. + Damage +15%. 4 Harmful Effect Rate +5% + Lv. 5* {Target) Increases your Critical Rate for 3 turns and attacks all enemies. (Reusable in 5 turns) + Lv. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has light attribute. Crit. Attacks the enemy to disturb its HP recovery for 2 turns with a 70% chance. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. 3 Damage +10% + Lv. Speed Crit. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. + Lv. 3 Damage +10% + Lv. 3 Damage +10% + Lv. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. Increases the Attack Power of ally monsters in the Dungeons by 33%. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. I also assume you will crit every time, just to make things a little bit. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. 2 Recovery +5%. 4 Harmful Effect Rate +10%. 3 Cooltime Turn -1 + Lv. Discuss the game with fellow summoners around the globe!Increase the Defense of ally monsters in Guild Content by 21%. 4 Damage +15% + Lv. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. Ex. Try to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result. Miles (water surfer) uses. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Additionally, if there's Boomerang Warrior included in the team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn. [Automatic Effect] (Reusable in 4 turns). 4 Damage +10%. + Attack Bar Recovery +10% + Attack Bar Recovery +10% Attacks the enemy 2 times. The damage is proportionate to the enemy's MAX HP. So first lets fix: CR = 100% -> Every attack will be critical. Increases the Attack Power of ally monsters in the Dungeons by 33%. So I'd still use hp% on slot 4 in his. (Reusable in 4 turns). 3. Crit Damage already starts at a deficit: Main + Rage = 120%, ATK% Mains = 126%, and arena towers = 25% CD and 41% ATK. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. The only thing that won't is the additional damage from his passive. Once you enter the game after its release, you will become the summoner who summons the monsters for your aid to protect this kingdom named Rahil,. Rate Crit. Summoners War: Sky Arena Wiki Monsters Element. Even if you have a balanced spread (20% crit damage, 20% attack), the result may not be necessarily the same. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. 4 Cooltime Turn -1Summoners War: Sky Arena Wiki Monsters Element. This attack will deal more damage according to your MAX HP. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. 58% crit rate. Atk damage is good for just basic ones that don't rely on crits. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. CC = Crit Chance CD = Crit Damage AB = Attack Bonus % + 1. Is it just another way of C2US…Nidhugg. (Reusable in 4 turns). I run 1. Theomars' first skill is a one hit single target skill that also lands a continous damage effect on the target for two turns. (Reusable in 3 turns) + Recovery +10%. 2 Damage +5% + Lv. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. 3 Recovery +5%. I'll quote what they said. I am going to build a Ahman but can only get him to 60% crit. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. 2 Recovery +5%. Some are just straight that scaling. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. Wind Onmyouji (Passive Skill – Comeuppance): Recovers the Attack Bar by 25% to 35% if an enemy uses a skill with. Your Attack Bar recovers for 25% for each strike that lands as a Critical Hit. Increased crit rate is good for nukers like Katariina or Lushen and. 6 Cooltime Turn -1Smokey Skills. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. Attack! Heal! (9. Increases the Critical Rate of ally monsters in the Arena by 24%. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. Rate Crit. His first skill possesses a multiplier of 430%. Attacks the enemy with the power of condensed magic. 1900 days - 1st LD5: • 5 yr. Except his 2nd skill does 15% of his max HP as damage. Off of enemy HP Lyn (light amazon) is probably the best. Assaults another enemy with 30% increased damage if this attack kills the first target. Married at First Sight; The Real Housewives of Dallas; My 600-lb Life; Last Week Tonight with John Oliver; Celebrity. 3. Once you have reached the maximum amount of artifacts, if the chest at the end of dungeons contains an artifact, the chest will not appear at all. 2 Damage +10% + Lv. This attack will deal more damage according to your Defense. This attack won't land as Glancing Hits. Each attack has a 25% chance to stun the enemy for 1 turn. Guild War Defense. 58% crit rate. [Automatic Effect]. Here, all the Light summons have a specific number of active, passive, and ultimate skills. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a + Lv. RUNES. Conclusion. Performs a ruthless charge, attacking all enemies 3 times. If you want constant attack, pick a random number and make it the attack. Moria Skills. 4 Recovery +10%. 100% crit rate and enough to deal 3k to the dragon in main stage should clear. + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Here's my explanation. PS: Multipliers were datamined but real damage seems. But mostly rage+blade is come with 1 set. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. (Reusable in 4 turn (s)) Skill 3: Crime Alert: Attacks all enemies, decreasing their Attack Bars by 50% each and weakening their Defense for 2 turns. The damage received by x element is applied during damage calculations. 3 Damage +10% + Lv. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. (Reusable in 4 turns). Concentrated Attack . Lv. The damage increases according to Attack Speed. Acquires another turn, up to 2 turns, if the enemy falls asleep. Hadoken. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. All monsters start out with a base critical rate of 15%, and this can be increased by Runes, Critical Rate Buff, Leader Skills, Attribute Advantage, or an awakening bonus. 3 Recovery +5%. Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. Rate Crit. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. taor has higher damage s3 scaling for single target and i believe his stats are better as well (much higher base atk, lower base speed) taor has 911 base attack, lagmaron has 801 while taor has 95 speed and 30 base CR and lagmaron has 110 with 15 base CR. You will be doing double damage (almost) thanks to the 80% crit. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . 5 Cooltime Turn -1 Attacks 6 times with endless attacks. 67 max crit rate rolls to get to slot 4. (Reusable in 4 turns). Chart: rate: 100%, after roughly 250 runs. 2 Damage +5% + Lv. The first tip. + Lv. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. 5 Harmful Effect Rate +10% +. 2 Damage +10%. 3 Damage +5% + Lv. 5 Harmful Effect Rate +15%Garo (Fire Ninja) is a good attack monster with evading damage passive skill in Summoners War. ToA. + Lv. 3 Damage +10% + Lv. 4 Damage +10% + Lv. Atk damage is good for just basic ones that don't rely on crits. (Reusable in 3 turns). Additionally his attacks doesn't land as glancing hits. Homunculus Skills. Placing bombs ignores glancing and elemental advantage/disadvantage. Stats. Attacks an enemy and decreases its Attack Bar by 10% for each attack. Arena Offense. 4 Damage +10% + Lv. Multiplier: 3. And like a stone-paper-scissors game, these elements have several advantages over each other. Always. 94 = 1746 bonus attack. 4 Damage +15% + Lv. and his first. If I have 40% crit damage and 10% attack from sub-stat, Rage Atk/Crit%/Atk is actually superior at 59% CR. A single crit% slot 4 rune can completely remove the need for crit% subs. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. Multiplier - 360% of the ATK stat before reduction. Damage calculator arti+tower+stats Discussion. Karl's main feature is his third skill which ignores all damage reduction effects, including shields (both from runes or the skill effect) and. (Reusable in 3 turns). Res leader skills. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. In addition, recovers HP by 30% of the inflicted damage. 2 Damage +10% + Lv. Damage increases accordingly to your Attack Speed. 7* {ATK} Show Skill Ups. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. A max roll slot 4 crit rate is basically 1. . This is actually true - having double the ATK deals double the damage. Attacks the enemy to decrease Defense for 3 turns. Baleygr the Fire Lightning Emperor is a nat 5 fusion monster. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. Obs: TotalAttack = BaseATK(White)+BonusATK(Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for. Fire Monsters; Water Monsters. Regardless getting an "optimal ratio" is the least important factor in all of this. (Reusable in 4 turns) + Lv. But if want à picture. She is a three star natural monster that has an unique skillset in the game: all her skills deal damage based on target's max HP. Rate Crit. + Lv. 1 and u should c 2nd lushen dmg is a higher. (Reusable in 4 turns). Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. You can check by using various buffs in ToA floors you have beaten and compare the difference in damage for the Defense and Attack Buffs. Damage is per hit and I'm only including [atk * multiplier] skills. 2 Damage +10% + Lv. (Reusable in 4 turns) + Lv. 3 and the results in ur 2nd lushen by 1. Kro (Dark Inugami) is a good attack monster in Summoners War. I also assume you will crit every time, just to make things a little bit. 6 Harmful Effect Rate +10%Attacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. Recovers the HP by 30% of the damage dealt with every attack during your turn. (Reusable in 5 turns) + Lv. This is particularly useful on units with high values of attack on their first skill or special attack effects. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. 4 Damage +10% + Lv. Always lands a Critical Hit if the enemy's HP is 30% or lower. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. Attacks an enemy 4 times, with each attack having a 50% chance to weaken the Defense for 2 turns. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Damage is base (base damage+modifiers)*crit modifier. For instance, with two ATK main artifacts on Bale, it helps reaching that 32k cap with a 200ATK bonus ! (Skill 4 ) CRT DMG +8 only works on 7 Monsters. Guild War Offense. Archer Takes down the enemy from a long range with their extensive attack range. Among the Summoners War:. The highest damage multiplier on a skill goes to the light mammoth, Marble, his skill three can hit 2 million plus on the water boss or the fire side crystals in fire b10.